The type of goal that the energy will be spent on. The room receiving energy should focus solely on achieving this goal.
The amount of energy needed. Should be equal to the energy that needs to be put into the controller for achieving the goal.
The name of the room to which the energy should be sent. If undefined, resources can be sent to any of the requesting player's rooms.
Optional
timeoutTick after which the request should be ignored.
Generated using TypeDoc
Request energy to a room for a purpose of making upgrading faster.