Optional
avgThe average rampart hits in the room.
The amount of stored energy the room has. The sum of storage, terminal, and factory should be sufficient.
The last tick when you scouted this room to acquire the data you are now sharing.
The player who owns this room. If there is no owner, the room probably isn't worth making a request about.
The level of the room's controller.
The name of the room.
Indicates whether the room has a terminal.
Optional
timeoutTick after which the request should be ignored.
The number of towers in the room.
Generated using TypeDoc
Share scouting data about hostile owned rooms